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OnePixel

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A member registered 55 days ago

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Played the game all the way up to finding a way out, not sure what to do from that point on, radar seemed to show nothing. After 10 minutes of nothing happening apart from one attack, I gave up and closed the game.

The idea is pretty cool, while it is only a demo, some things to consider.

The Creature: I'm not really sure how to hide from it other than having my light off, but I have it off most of the time, realized it was easier to find the stations with it off. I did go higher or lower, seeing that was more effective than staying where I was with the light off, but apart from that, it was difficult to "avoid it" once it found you. Additionally, It would be nice if there was more interaction with the creature, like a flare gun or something you could shoot to distract it, or a way to free yourself when it grabs your ship, a small window of opportunity.

The Light: As I mentioned before, it's easier to find stations with it off, there really isn't a need to have it on, the only time being when I was refueling to better see where the position of the station. If there was a mechanic that encouraged the player to need to have it on for most of the time, that would be interesting, like a sanity bar(?), or whatever best fits that environment. If it goes down too low, you start seeing phantom stations? Go crazy? Die? Not sure, but you get the idea. 

The Helm: As it is now, when you press "E", you stop moving wherever you're standing, after which you control the ship. Would be nice if the player moved to a specific position when pressing "E".

The Ship: This ties back to The Creature, but having a small boost to leave an area quickly would be cool, or something that lets you move a little faster, there are a lot of empty space with not much happening when going from one station to another as well. Lastly, the steering is a bit clunky, one thing I would like to see it to be able to turn the ship without it having to move forward.

Good job on this demo, hope this helped. I understand it is  a demo and some things will need ironing/tweaking. I really enjoyed the concept, looking forward to see what this turns into.

Cheers, Pixel